In recent years I have participated in many game jams by mostly making music + additionally also graphics and programming sometimes. All of the songs were made during jams that lasted a whole weekend, except Hazard #32 which was made in a month as a part of university Game Project course.
These songs are pretty much raw lossless versions of the ones heard in the games. Apart from limiter setups in mastering I haven’t done more editing after jams. I had minor difficulties to export lossless versions because I hadn’t done it before with these songs and my music setups have slightly changed since I made the original project files. After a few dependent open source plugin installments I managed to export the originals as lossless ones. Only less had changed in my setups than I worried.
I have been solely responsible for these music assets, but for other content (by other team members in the jams) you may find more detail about some of the games listed on my itch page.

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